![]() ![]() Bosses in 2E can have hero points (rather "villein points"), have your bosses spend those to instantly recharge ( hand-wave: they have some "mini-reactor" batteries on them). Mooks have this device but no hero points, so they can't recharge it without taking it back to the "recharge chamber". Immediately and completely by spending a hero point. The GM may allow a hero to recover a faded power Power recovers, but it should generally occur outside of combat and takeĪt least an hour’s time. Treat this as a device with a power (probably Blast for a ranged weapon) that has the Unreliable flaw - In 2E, the weapon will function normally for 5 shots, after which it will need to be recharged as described in the Fades flaw:Ī faded power can be “recovered” in some fashion, such as recharging, ![]() Use the Basic Rules for "Unreliable" Power Since this battery dependent weapon is intended mainly for the enemy mooks and bosses (where a boss would have a reload option) - just have the boss reload, or run out of shots whenever it suites the game or seem plausible. (Presented in increasing complexity order) ![]() I'm only familiar with M&M 2E, but I assume that since the 5-shots limited use of the "unreliable" flaw appears in both systems, any solution relevant to 2E can be worked out to suite 1E - if it doesn't already by RAW. I'd be in favor of it being -3 points/2 ranks (round down) instead of -1 point/rank. ![]() I'd say you handle this by saying, "You can reload X times with standard actions." Maybe spend 1 power point per reload, treating them like a power feat.ĭoes reloading take multiple rounds? If it takes this long, keeping your character out of combat for the duration, I'd argue in favor of it being a bigger issue than simply a power that stops after a few shots. Is reloading a standard action or a full-round action? At this point, it starts being a somewhat severe impact to the character. Maybe you can weaken the cost reduction of the flaw to -1point/2 ranks? Is reloading a move-equivalent action? If you can reload and shoot in the same turn, it's not such a huge limitation. When Gobsmacker hit my teammate Glory into that pile of crates, maybe one of the ones that smashed open had a bunch of magazines?" Perhaps you could use a Hero Point to change the scene: "I'd like to spend a Hero Point. If you can run out of reloads, that's the 'limited' part of limited use, and I don't know how you'd reload your spare clips. Is reloading a free action? That's not a 'Limited Use', it's a description. It all depends on how frequently you have to do it and how long it takes in combat. This would strike me as a modification to the 'Limited Use' complication. ![]()
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